
Step by step Mjolnir
This is a tutorial that I originally wrote as a commission for Hasslefree
Miniatures, and can also be found on their
website.
Hasslefree Miniatures make a fantastic range of anatomically correct
28mm miniatures and I painted one of their first releases, the Ogre
Mjolnir Haxelfrei. Due to the realistic anatomy sculpted by Kev White,
I wanted to give it a natural colour scheme, but at the same time not
use any metallic paint.
The colours that I feel have been important to this look are listed
below:
| |
Flesh tones |
NMM Steel |
NMM Gold |
| Base coat |
GW Tanned Flesh
+ GW Dwarf Flesh
+ VMC US Olive Drab |
VMC Grey Green |
VGC Cobra Leather |
| Mid tone |
Basecoat
+ GW Elf Flesh
|
VMC London Grey |
VMC Yellow Ochre |
| Highlight |
GW Elf flesh
+ Basecoat
+ VMC Ivory |
VMC Pale Greyblue |
VMC Yellow Ochre
+ VMC White |
| Light spot |
none |
VMC White |
VMC White |
GW = Games Workshop paints
VMC = Vallejo Model Colour
VGC = Vallejo Game colour.
After pinning all the parts of the ogre together and filling any gaps
(which were minimal), I sprayed whole miniature with GW black spray
primer and touched up any areas I missed with brush-on VMC Black paint.
The first area of this model I decided to tackle was the face. I started
there as it is a focal point of the model and I wanted to capture the
essence of Mjolnir from the beginning. I mix up my usual flesh tones
from GW Tanned Flesh with a touch of Dwarf Flesh and the secret ingredient
of US Olive Drab. Only add enough Olive Drab to take away the ‘pinkness’
of Tanned Flesh. Don’t forget to add plenty of water to the paints
before you lay any paint on the model.
Apply this mix to the model in thin layers until you get an even finish
(it may take 2 or 3 layers). Once you have laid the flat flesh tones
down, start to highlight by adding Elf Flesh to the mix and painting
thin, semi-transparent layers in progressively finer strokes to the
raised areas such as the cheek bones and tip of the nose (also the brow
and bridge of the nose, but in this instance the helmet covers these).
This technique is typically called ‘layering’ and applies
to all of the colours on this model. It is important to think about
where the light would fall before you add the highlights. With each
layer of highlight, add a little more Elf flesh until you are nearly
using it neat. Before the flesh mix reaches 100% Elf Flesh, start adding
VMC Ivory to the mix to keep the colours muted and natural.
Once the face was finished, I painted in the eyes (which for Mjolnir
are large and a fantastic shape). I first blocked them in in black,
and then painted them completely white, leaving a fine black line round
the edges. I painted the irises in Bestial Brown then Bubonic brown
and finally painted the pupils as a black vertical, almost cat-like,
stripe. The 5 o’clock shadow was painted in a mix of black and
brown ink painted on in short vertical strokes to simulate the direction
of growth. I did this in a number of layers to control the depth of
colour. The teeth were painted in VGC Cobra Leather and highlighted
with GW Bubonic Brown and Bleached Bone
After the face I used exactly the same technique on the rest of the
flesh areas, firstly the back, chest and arms, and then the hands and
thighs. I split the areas like this so that I can concentrate on each
one specifically. The trick with flesh tones is to keep them really
smooth, and always highlight faces more than you think you should they
are the focal part of the model and really catch the eye if done well.
The larger areas of flesh require more blending to keep the transition
of colour smooth. To help with this I combine the layering with another
technique called feathering. When you put on a highlight layer, pick
up a clean moist brush and draw the colour out over the darker colour
making it more transparent towards the edge of the layer letting the
colour beneath show through.
Using this method means you do not need so many layers, but it requires
practice, so do not be disheartened if you do not get it right first
time.
If you want to add extra depth to the flesh tone and create deeper
shadows, you can use a mix of black, brown and green inks (with a lot
of water) and paint this into recesses such as under the arms, beneath
the pectoral muscles, in the eye sockets and other shadowed areas (you
can see it down the spine on the right hand picture).
Gems and Non-Metallic Metal (NMM)
The next thing to do is decide where you want the light source to come
from as the gems and NMM both need directional lighting. I chose a point
on the model’s high right (somewhere above Mjolnir’s sword
arm) as I felt that this would give the most dramatic effect.
I painted all the steel in VMC Grey Green, and then after deciding
where on each area I wanted the bright-spot I started working VMC London
Grey onto the colour and feathering each layer onto the darker colour
beneath. I then added VMC Pale Greyblue and continued the highlights.
The bright spot on each steel area was painted in white and feathered
into the Pale Greyblue.
The gold areas were painted in VGC Cobra Leather straight over the
black undercoat and highlighted by first adding VMC Yellow Ochre and
then white to the mix.
The gems were painted using the same technique whether red or green,
but each one had the light source in a slightly different place depending
on where they were on the belt/shield in relation to the light source.
The red gems were painted in VMC Burnt Cadmium Red and highlighted with
VMC Red, Flat red and Light Orange. Final highlights were in GW Bronzed
flesh. The gem was then washed with a thin layer of red ink to bring
the colours together and the light source was painted in as a point
of white in the darkest area.
I then did the same with the green gems but using GW Dark Angels green
highlighted by adding GW Camouflage Green. A dark green wash and a white
point of light completed all of the gems. The whole lot were then gloss
varnished with a thick layer of GW ‘Ardcoat.
Details
The horns were painted in GW Bleached Bone and blended through GW Graveyard
earth to black going from the base to the tip. Although opposite to
the way you normally see horns painted on miniatures it is actually
a more natural way horns look in the wild.
The fur on his boots were painted in VMC English Uniform and highlighted
by drybrushing with VMC Khaki and then VMC Ivory. Dry-brushing gives
the fur a really different texture to the rest of the model which was
smoothly layered and adds to the contrast between the leather straps
and the fur.
Leather straps, cuffs, belt and the leather on the shield were all
painted in GW Scorched Brown and highlighter with GW Bestial Brown,
VGC Cobra Leather, and then GW Bubonic Brown. The shoe parts of the
boots were also painted in these colours. The ‘pants’ were
painted in VMC Black and then highlighted by adding VMC Khaki.
The base was a special edition snow base that came with early versions
of this miniature and was painted in VMC Pale Greyblue and highlighted
with white. I kept the highlights all in one direction to give the impression
of drift and left it slightly mottled to give texture to the snow. White
paint was also drybrushed onto the boots to represent snow being picked
up as he strides through the mountains.
Blood is always a difficult thing to get right on miniatures as it
is always easy to put too much on and make it really over the top. In
this case I decided where I wanted to put the blood before I started.
I decided for some on the blade of his sword and a splatter on his chest/shoulder
and thigh. The colour is a mix of red, black and brown ink, dapples
and painted on to give a mottled look. Once it was dry I gave it a heavy
gloss varnish to keep it looking wet.
A few coats of Testors Dull Cote (and some more layers of ‘Ardcoat
on the gems and blood) later and the ogre was complete!

.::back::.